Develop detailed historic tanks and planes through research and army experience. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Negotiate or force your will:Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party. Snow, mud, storms can be both your strong ally and a ruthless enemy.
#Hearts of iron 4 full#
Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Assume control of any nation:Choose from the greatest powers striving for victory, or the small nations trying to weather the storm. Authentic real-time war simulation: Let the greatest commanders of WW2 fight your war with the tools of the time tanks, planes, ships, guns and newly discovered weapons of mass destruction. It’s also achieved in the hearts and minds of men and women. Main Features: Total strategic war: War is not only won on land, sea and in the air. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs? It is time to show your ability as the greatest military leader in the world.
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You hold the power to tip the very balance of WWII. Can only be built in coastal states.Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II the most engaging conflict in world history.įrom the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. IV adds a tiered system of levels of dependence, ranging from a Dominion (like Australia or Canada) thats largely independent except in foreign policy, to a.
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Naval dockyard: Used to produce ships and convoys.Synthetic refinery: Produce synthetic oil and rubber, especially useful to nations that lack either.Civilian factory: Used to produce and improve a nation's military/industrial capacity.Military factory: Used to produce weapons, equipment and vehicles.Radar station: Help the airforce detect and intercept enemy air fleets.Anti-air: Defends a State from enemy aircraft, and especially useful to protect industrial areas.Air base: The larger the air base, the more planes it can effectively field.Infrastructure: Each state has an infrastructure rating that determines how easy it is to supply units in the state and how quickly military units can move through.The types of buildings you can construct follow:
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A maximum of fifteen factories will be devoted to a construction project, and any left over will work on the next item in the queue. The amount of civilian factories can be increased by building more, but be careful since each State can only support a certain number of productive structures. The number of factories available for construction will depend on the size of the nation, how many factories are being dedicated to providing consumer goods for the country's population (Economy Law), and how many factories have been “traded” for strategic resources.
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ConstructionĬivilian factories make all the improvements to a State. So, exports will make one's industry stronger as one pulls factory power from other nations, but a lot of imports will make one weaker, but a country will need to import resources to keep its war machine going. Every 8 units of a resource one imports will also cost a civilian factory, with that productive power going to the nation that is traded with.
#Hearts of iron 4 plus#
Each trade, unless conducted over land, requires a minimum of 2 convoy vessels plus 1 for every additional 4 units of resource.